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Pillars of eternity map with whitemarch
Pillars of eternity map with whitemarch










pillars of eternity map with whitemarch

You lead a team of up to six adventurers, each with their own reasons for fighting and their own special skills. It’s now your duty to find some way of stopping this army before your vision of destruction comes to pass.Īs the second expansion to Pillars of Eternity, The White March – Part II uses the same familiar mechanics that made the original and first expansion so successful. Part II begins with a vision of an army of ‘Eyeless,’ the creatures that destroyed Durgan’s Battery, charging forth again, this time laying waste to the entire kingdom of Dyrwood. Here you storm the ruined keep of Durgan’s Battery and reignite the White Forge, bringing new hope to the land. Eventually, your quest to understand this power and stop the Leaden Key leads you to a mountainous region called the White March. The ritual awakens a mysterious power inside you, turning you into a Watcher, someone who can peer into the spirits of past lives revealing untold secrets, but at great cost. While traveling towards your future home, you stumble upon a ritual being performed by a cult called the Leaden Key. You play as an adventurer who starts out simply trying to build a new life in a new town. The White March – Part II picks up where the first expansion to Pillars of Eternity left off. Pillars of Eternity: The White March – Part II continues the story of a game that takes these classic elements and breathes new life into them. It seems rare today to find a game that harkens back to the roots of fantasy RPGs, where you controlled an entire cadre of characters and battles were determined by tactics rather than how fast you could swing your sword. These all have elements that have become standard for role playing games lately: a huge world to explore, quests to conquer, and single player combat. The tradeoff is that lower-level spell tiers don’t just recharge uses out of combat anymore, as far as I can tell.When you think about RPGs, names like World of Warcraft, Elder Scrolls, or The Witcher come to mind. Perhaps the biggest change from a mechanical standpoint is (once again) to spellcasting-wizards/druids/priests/et cetera now “Master” certain spells, meaning they can be cast once per encounter without taking up a slot in your grimoire. There are also the usual handful of unique weapons, smaller tasks, et cetera, though nothing quite as big as the raft of new features in Part One. A few pull double-duty-namely Stalwart and parts of Durgan’s Battery-but in general you’re exploring untouched areas of the White March region, from long-forgotten abbeys to military forts.Īs far as raw numbers, I count five or six major new areas and one new companion (Maneha, a barbarian). I half-expected to spend Part Two double-speeding through the same areas as last time, fighting new enemies on the same ol’ maps. Regardless, Obsidian should be commended for minimizing re-traversal in The White March. But…well, there’s an army encamped near Durgan’s Battery, called The Iron Flail. Seemingly everyone recognizes you-“The hero who re-lit the fires of Durgan’s Battery!” People are a lot friendlier. Returning to Stalwart, you’re hailed as a hero. Regardless of how long ago you were actually there, the game acts like it’s been a few months. So it’s off to the White March region again. And you think to yourself, “This seems bad.” You see the aforementioned army sweeping down from the mountains, eventually crushing your fortress of Caead Nua into dust and reducing the world to embers. You see hundreds of eyes, staring through you. If you’ve already finished the expansion’s first half, you’ll need to rest once in Dyrwood to trigger the second section.ĭo so and you’ll have a dream.

pillars of eternity map with whitemarch

2, which once again brings you to the snowy mountains surrounding Stalwart and Durgan’s Battery. Apocalyptic-that’s the best way to describe The White March Pt.












Pillars of eternity map with whitemarch